[identity profile] x-tarot.livejournal.com
Pete meets with the local Iraqi military commander to try to keep the peace long enough for the team at the camp to contain the situation.

Though all the kingdoms turn to sand... )


After resting for the night, Wanda, Marie-Ange and Amanda go forth to cross the underground river they'd found, and of -course- the river doesn't stay shallow. That would make things easy.


And fall into the sea )

Doug, on the other hand, is still at camp. Still beset upon to translate everyone to everyone else, and it's getting worse, not better. Now the effect has spread outside the camp, and the Iraqi troops nearby take great offense to losing their ability to communicate.

Tell me, how much longer? How much longer? )

Remy does what Remy does best - uses the connections from his past to piece together enough information to figure out what is going on.

And though you hold the keys to ruin )

Finally reaching the center of the ruins, the women find the remains of a huge round room. It could even be described as tower-like. They also find their culprit, and he is somewhat upset to meet them. He's also rather fanatical. Sadly for him, he's also rather inept at fighting. Amanda breaks a Device, Wanda breaks a Phone and Marie-Ange gets to kick some Butt.

Of everything I see )

The problem of the bomb remains. What do you do when you've got a bomb, no way to move it, and no combat engineers or explosives ordinancepersonnel to disarm it? You call an expert.

With every prison blown to dust... )

Alone, bruised and with no way to fuel his power, Mark finds himself seemingly trapped. And then he is saved, by the power of a capella Beatles.

My enemies walk free. )
[identity profile] x-tarot.livejournal.com
Amanda, Marie-Ange and Wanda venture into the ruins to get an idea of what the heck is going on. It's too bad it isn't quite as easy as "Crawl around in the underground tunnels with flashlights." Trap-filled ancient ruins that might be the source of a major communication breakdown are the pits.

They say a city in the desert lies... )

Back at the camp, Doug is already hip-deep in conflict. The archaeologists and UN troops aren't getting along at all. Already high tempers rise, and Sofia steps in.

The vanity of an ancient king... )

Still in the ruins, the trio journeys on, finding that the ruins are extensive, and well-guarded. Rocks fall, but no one dies. At least it isn't snakes.

But the city lies in broken pieces... )

Not everyone at the camp's tempers are up. Some of them are just melting down from the stress of not being able to communicate with anyone.

And I have never in my life // Felt more alone than I do now. )

One bored DJ/Receptionist/Mutant Rights Activist plus one bored adjunct equals smoking, kvetching and bartering for souvenirs.

Where the wind howls and the vultures sing... )

With Amanda exhausted from her shield, the women rest for the night aside an underground river.

And every star a grain of sand // The leavings of a dried up ocean )

Everyone is having a rotten night! Mark's souvenirs and bartering with the adjust comes back to haunt him. In the jail-shaped way. The bad Syrian jail shaped way.

Although I claim domination over all I see, It means nothing to me )
[identity profile] x-cypher.livejournal.com
Amanda, Doug, Marie-Ange, Sofia and Wanda approach the dig site. Well before they arrive, they come into range of the mystery communication problem. Almost immediately, Doug realizes he's the only person who can be understood, and the implications of what that means he'll have to do.

A stone's throw from Jerusalem, I walked a lonely mile in the moonlight. )

Meanwhile, Mark, Pete and Remy arrive in Syria to investigate. For Pete and Remy, the warnings about the local 'issues' are old hat, but for Mark, it's something new.

These are the works of man, This is the sum of our ambition. )

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